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  • Changing the appearance of characters using Face Ripper and Fo4edit. How to change the hairstyle of an autonomous companion without using the Creation Kit Character manipulation

    Changing the appearance of characters using Face Ripper and Fo4edit.  How to change the hairstyle of an autonomous companion without using the Creation Kit Character manipulation

    The mod adds over 1000 settlers with customizable appearance to Fallout 4. Of course, they already have their own appearance (56 options in total - 28 female and 28 male), but you yourself can completely change it through the console.

    * If you are not satisfied with the appearance of a settler, or you want to change his hairstyle, then you can edit him through the console - slm 1 (verified)
    * If you don't like your voice, no problem. Click on the settler and enter - acf "ObjectReference.SetOverrideVoiceType".
    * The list of voice IDs is in the archive, and there is also a body file for the voices (sound).
    * Just replace XXXX in the body file with the ID of the desired voice and in the game enter in the console - bat sound
    * The height, muscles and weight of settlers are now random (the parameters are generated for each settler).

    One of the advantages of this mod is that it is compatible with all mods for changing appearance, cells, etc. He doesn't change anything.

    How to use:
    If you installed this mod for the first time, then a holodisk will automatically be added to you - “Mobile teleport of settlers”.
    If you already had it, then you will have to make this disc yourself at Khim. workbench.
    Place a holodisk and select the settler you need (Look at the screenshots - each appearance has its own number)
    Afterwards, through the workshop menu, he must be settled in one or another settlement.

    Just in case, I added ghouls (80 pieces) to the mod, to add a hairstyle to them, first they need to be turned into humans.
    We call Ghoul through the console, hover the cursor over him and click on him. Then we enter - setrace human, then we enter slm 1 and give him the desired hairstyle.
    After all the manipulations, we turn him back into a ghoul - setrace ghoul
    I didn’t bother with ghouls myself - I took the information from the forum.

    Recommended mods:
    Stylize Your Followers - change companions appearances at the press of a button
    The name is long, but the mod is useful, it should be used in conjunction with the mod.
    We put on the ring, make the settler a temporary companion and change his appearance, then send him home (does not work with ghouls - first the ghoul must be turned into a human, see above).
    ​​​​​​ - names can only be given in manual renaming mode

    Important:
    Teleport settlers more carefully - you can accidentally teleport to yourself a settler who is already busy with some kind of work.
    If this happens, it’s not scary, he himself will stomp back to his place of registration (a nice bug - I’m the only one who drags trash into the settlement this way)

    Installation:
    If you had a previous version of the mod, just replace the files (the appearance of the edited settlers will not be affected - at least for me everything is fine).
    We take the files from the archive and drop them into the Data folder in the game, activate it in any way convenient for you - in the mod manager or in the Plugins.txt file, whichever is more convenient for you.
    Read how to install mods in


    Changing the appearance of characters using Face Ripper and Fo4edit.
    Many people, including me, don’t like the appearance of some Fallout4 characters; it is for this reason that a huge number of replayer mods have appeared on the Internet that change either one or two NPCs (most often companions), or even the entire population of the Commonwealth.
    Below I will try to explain in an accessible form how to make such a mod on your own.

    As an example, let's try to change Piper's appearance; this lady probably becomes the object of cosmetic restyling more often than others.

    In order to do this, we need to download and install two programs. Firstly, .

    The preparation is complete, you can begin to solve the main problem. Launch Fo4edit, right-click in the Master/Plugin Selected window and select Select none from the drop-down menu, this operation will remove the “daws” from all files. Check the box next to the Fallout4.esm file and click OK. When the download is complete, open this Fallout4.esm by double-clicking LMB and find the Non-Player Character (Actor) category in the list and open it too. In the Name column, click on the title to sort the characters and creatures in alphabetical order, after which it will be quite easy for us to find Piper. Here she is:

    Click on Piper RMB and select Copy as override into... from the drop-down menu. The program will ask if we really want to change something, we answer in the affirmative. After this, a window will appear where we will be asked to copy the entry from Piper to a new esp file (you need to check the box there), and in the next window, enter the name of the new file. I called it a1PiperRestyle:

    Fo4edit will inform us that Fallout4.esm will be the mother master file for our esp, we will agree with this and close the program.

    Now we need to create a new appearance for Piper. To do this, we can either use a save already made by someone; on the Nexus website there is a fairly large selection of such files:
    http://www.nexusmods.com/fallout4/mods/searchresults/?src_cat=32
    or start the game and type slm player in the console, thus opening the character editor. We press the “B” key and then “Escape” to be able to edit the face of our character, after which we create a new appearance for him, for example, like this:

    Save the game and exit it.

    Now we need to port the character's appearance from the save to our esp file. Launch the Face Ripper program, click the Browse button next to the top window. A folder with saves will open, where we need to select the one we just made. After that, click the Browse button next to the bottom window and look for our a1piperRestyle.esp in the Data folder (now there is only one entry in it, so there will be no problems finding the right character, but if we want to change the appearance of several NPCs, we will need know their FormID, this information can be obtained by opening Fo4edit). Click the Transfer Face button, and then when the window with the Done message appears, click OK

    The job is done, but there is one nuance: Face Ripper does not port the appearance to our esp, it creates a copy of it with a changed name, here it is, located in the Data folder:

    We rename this copy to a1newPiper.esp, mark it with a “daw” in NMM and launch the game to see the result of our labors. Here's what I got:

    Using the method described above, you can change the appearance of any character in the game, using not only saves as an “appearance donor,” but also esp files, if they contain NPCs whose appearance you like, and with the help of Fo4edit you can also change the gender and race. If you are interested in how to do this, ask, I will try to answer.

    Fans have discovered a way to clone any characters in the game. As the site learned, cloning could not be done without the use of the notorious console commands, which are also popularly called cheat codes.

    The console offers PC users unlimited possibilities for interacting with any objects in the virtual world. And a new command has recently been discovered that allows you to completely change the appearance of any non-player character anywhere and at any time. The same can be done with the main character of the game.

    If desired, players can make non-player characters an exact copy of the main character. To do this, just open the console and type the showlooksmenu command and the identification number ref id of the character whose appearance you want to change. To change the main character, you can type showmenu player. After entering the command, a menu for changing the appearance of the characters will appear at the bottom of the screen.

    The only limitation is the inability to change gender. However, here gamers have found an opportunity to circumvent the restrictions. The gender of non-player characters cannot be changed, but the main character can be changed using the sexchange command.

    You most likely hardly use the tilde button and consider it useless. However, in games from Bethesda studio on the Creation engine, this button (~) opens the console, which allows you to adjust the game to your desires. You can give your hero superpowers, create weapons and monsters out of thin air, speed up time, or even beat the game with one press of the Enter button.

    You just need to open the console, enter the required command, close the console and check if the command worked. If the tilde (located to the left of the number 1 key) does not work, then try pressing the apostrophe key. This depends on the country in which your keyboard was released.

    Finding Item IDs and NPCs

    Most of these commands will require you to enter the exact ID number of an item, NPC, location, or faction. If you open the console and click on a character, you will see his ID number. Some commands work on selected characters - that is, on those you clicked on. Sometimes it is difficult to get the ID number you need to display on the screen, and in these cases the Free Camera (tfc) mode will help you. You can also search the web for the commands and ID numbers you need...

    help[item name] - Search for items, characters, teams and more. Use the Page Up and Page Down buttons to scroll. Parameter 0 starts an advanced search.

    For example: You entered the command “help “attack dog” 0” and it will show you that there is an NPC in the game named attack dog with ID number 000B2BF2. Be sure to use quotation marks if you are entering two or more words.

    coc qasmoke- This command will teleport you to a room with boxes containing all the items found in the game. A little surreal, but it allows you to find out the ID numbers of all items. To do this, you need to open the console and click on the item, after which its ID number will be displayed. For example, Dogmeat's real name is 0001d162.

    General commands

    tgm- Good old god mode.

    tcl- No obstacles. Walk through walls. Walk on air. Be free.

    tfc- Activation of free camera.

    tfc 1- The same as the command above, but only with freezing all animations.

    tm- Turns menus and user interface on and off. This even turns off the console display. In order to return everything to its place, you need to blindly click on the “tilde” and enter the tm command again.

    csb– Resets blood and damage effects.

    fov- Switch between first and third person view modes.

    set timescale to[insert required number] - Slowing down or speeding up time. The default value here is 16. 1 is real time, 10,000 is an insanely fast day/night cycle. If you decide to speed up time, pay attention to the sky - the sun and moon are literally jumping back and forth.

    coc– Teleportation to the desired location.

    For example: coc RedRocketExt

    Character manipulation

    showlooksmenu player 1- Opens the hero customization menu, where you can change the appearance of your character. It is recommended that at this moment the hero’s face be strictly in the center of the screen.

    player.setrace- Change race (for example, ghoul or mutant). Find the race ID number using the help command, but keep in mind that in most cases the game will simply crash after changing the race.

    For example: player.setrace GhoulRace

    player.resethealth- Restores health.

    setgs fJumpHeightMin[insert desired number] - Increases jumping height. The higher the value, the higher your hero jumps, like the Hulk. But if you haven't turned on god mode, the landing will be fatal.

    tdetect- Enemies don't notice you. You can steal everything you see.

    player.modav[skill] [number] - Improves the skill by the selected number of points. For example, if you enter “player.modav strength 10”, your strength will increase by 10 points. If there is a terminal in the game that you need to hack, or an NPC that you need to convince, then use this command. And to open perks, the command below will be useful.

    player.setav[characteristic name] [number] - Sets a new value for the selected characteristic. Unlike modav, this command allows you to unlock new perks by changing the character's characteristics.

    player.setav speedmult[enter the required number] - The number you enter will be a multiplier to your movement speed. If you want to become a real superhero, then use god mode with this and the next command.

    player.setlevel[enter number] - Increases your level to the specified level.

    player/additem 0000000f[enter number] - Adds the specified number of bottle caps.

    player/additem 0000000a[enter number] - Adds the specified number of hairpins.

    player.additem[number] - As you already understood from the two previous commands, you can add ANY item to your inventory, knowing its ID number (at the beginning of the article it is written how to find out this number).

    Manipulating NPCs

    tai- Disables AI, causing all characters to simply stand still with calm faces.

    tcai- Disables combat AI. There is peace and tranquility in the game. Incredibly boring peace and quiet.

    killall- Kills everyone in the area, except for companions and several plot-important characters. They will simply fall down injured, and only your stimulant can return them to normal.

    kill[enter ID number] - Kills the creature corresponding to the ID number. If you enter "kill 0017fda3", the feral ghoul on which I tested this function will die, no matter where it is. There is another way: you can click on the NPC with the console open and simply enter kill.

    resurrect[enter ID number] - Revives a creature with the entered ID. The command “resurrect 0017fda3” will bring the wild ghoul back to life! He's having an incredible day. You can also click on a dead NPC with the console open and enter the resurrect command. If you resurrect a headless NPC, keep in mind that they will remain headless.

    recycle actor- Reboots the character.

    setscale[number from 1 to 10] - Makes you or your enemy HUGE. The results can be seen in the screenshot at the beginning of the article.

    sexchange- Yes, yes, this is a gender change. Works on anyone, but may be difficult with unique characters.

    getav CA_affinity- Shows the trust level of the current companion.

    setav CA_affinity[number] - Sets the companion's trust level to the specified number.

    modav CA_affinity[number] – Increases the trust level by the specified number. Personally, I did not notice the effect.

    unequipall- The selected NPC loses all of its items.

    Faction Commands

    player.AddToFaction- Will make you an ally of the faction. If you hover over an NPC and remove the word player from the command, then this character will either become an ally (0) of the selected faction, or join (1) to it.

    For example: The command "player.AddToFaction 00028670 1" will make you a member of the bug faction.

    player.RemoveFromFaction- Will remove you from the selected faction. If you remove the word player from the command and target an NPC, you will remove him from the faction.

    removefromallfactions- Removes the selected character from all factions.

    setally- Makes two factions friendly (0) or allies (1).

    setenemy-Make two factions neutral (0) or enemies (1).

    Quests

    completeallobjectives- Completes all current tasks in the quest.

    resetquest– Restarts the quest.

    completequest- Completes the quest.

    caqs- Completes each step of the main quest, essentially bringing the story to an end. WARNING: Do not use this command if you do not want plot spoilers.

    As I noticed, the desire to change a companion’s hairstyle arises quite often. Personally, the meaning of this is not very clear to me, because a companion is usually chosen for his appearance, and hairstyle is two-thirds of his appearance, if not more. However, such people are not uncommon, and this little guide is for them.

    So, previously they used the NPC Editor for this or simply replaced the meshes in the appropriate folder. But now this no longer works, because the game no longer uses the meshes in the satellite folder, but takes them from the geometry file, where the SC inserts them. Therefore, now we need to go into the IC, edit the satellite records and generate this file again, with a new hairstyle, which also needs to be formalized first xD.

    Not everyone knows how to do this, and besides, it takes quite a long time. And for those who have a pirate account, it can be difficult to find a working pirate insurance company. That's why people use wigs that can be easily put on anyone without any fuss with the IC. For example, you can give the well-known Poet a wig from the YunDao pack:

    And it will just be another person xD

    The “stylist” mod or whatever it is, which allows you to change your companions’ original hairstyles to Apache hairstyles, also consists of wigs.;)

    So wigs are everything to us. But there are two points. Firstly, many people’s lives are greatly spoiled by all sorts of “naked world” type dressing rooms, which strive to take off the Persian’s wig and leave him in the clothes his mother gave birth to. And secondly, now, in the era of developed cultural ties, you may come across a companion with whom this simply will not work.

    Let's take, for example, Apple's companion, the creation of our Chinese comrades with 9dm.

    And let's try to give her a wig from the same pack.

    Didn't work

    What to do? (We won’t get distracted by the question “who is to blame?” now xD) Is there a way to change the hairstyle bypassing the IC if we don’t have it or we don’t know how (or don’t want) to use it?

    There is, and I’ll tell you about it now. I don’t know if it’s easier, depending on who you are, but without a doubt, it’s much faster. SK will not have time to load yet, and we will already change our hairstyle

    There is, however, one condition: we must already have in our stash an efficient companion with the hairstyle that we need. Otherwise - SK. xD Well, firstly, given the current number of satellites, finding a suitable one is not a problem, I think, and, secondly, as a bonus, we will get the opportunity to use wigs, so we don’t have to look for it, but take any one that comes to hand.

    So, we will need:

    1. A companion with the desired hairstyle. For example, we will continue to use Poet.

    1. Launch Nifscope

    2. Open the geometry file of the satellite whose hairstyle needs to be changed. It is located at the path data\meshes\actors\character\FaceGenData\FaceGeom\<имя_мода>. In our case, this is the folder 9dm_2017_Follower_029.esp. There is usually one file. In our case it is 0033245.NIF

    3. Create a new window and in it open the geometry file of the satellite from which we will take the hairstyle. In our case it is Poet. Let's look at what her hairstyle consists of and see that everything is simple: two blocks, hair and hairline. (see picture for point 5)

    4. In the window with Apple, we find on the left the blocks responsible for the hairstyle or simply select them one by one with the mouse in the rendering window and write down their names (case sensitive!) Apple has five such blocks, but we don’t need the names of all five, we have enough two, since Poet's hairstyle consists of two blocks, as we have already found out. Well, to make the decision easier, let’s take hair and hairline, which are first on the list.

    Then we delete all hairstyle blocks through the context menu (remove branch) or simply by pressing Ctrl+Delete.

    When the character in the rendering window becomes bald, it means the job is done and you can move on to the next stage

    5. In the window with Poet, select the hair block and press Ctrl+C or select copy branch in the context menu

    6. In the Apple window, place the cursor on the “BSFaceGenNiNodeSkinned” block and press Ctrl+V or select paste branch in the context menu.

    It’s easy to notice that the inserted block is rendered correctly, but it really got its name from a fool.

    Expand it, place the cursor on the Name line and select edit string index in the context menu. We enter the name of the original hair block, which we remembered in step 4.

    7. We repeat points 5 and 6 for the hairline block in our case or for all for which this is necessary, generally speaking.

    8. If the satellite from whom we took the hairstyle is installed with us, then that’s all. Save the file and check what happened.

    As you can see, everything is ok.

    Wigs can now also be put on without problems.

    If we took the hairstyle from the left companion, then we need to put its textures in the right place in the Folder Where Skyrim is Installed. Or another, but then you will have to edit the paths to the textures in BSLightingShaderProperty for each block.

    Thank you for your attention!