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  • Download sniper scope for art 0.9 13. Benefits of the Battle Assistant modification

    Download sniper scope for art 0.9 13. Benefits of the Battle Assistant modification

    Description:

    It's not often that you come across a mod that won some competition and was approved by the developers themselves. The Battle Assistant mod - self-propelled gun for a healthy person is exactly that. Most recently, it won a modification competition run by WG itself. Its author won quite a bit of money, but it's worth it. After all, the mod has many useful and interesting features that will help you in everyday battles. It is divided into modules for each type of equipment. The most famous module of the mod is the improved sight for artillery, which will really give you an advantage when playing artillery.

    Self-propelled gun sight of a healthy person:

    This module was the first improvement that the mod introduced into the game and it was this module that interested the members of the competition jury. The main reason for this attention was that the mod changed the appearance of a standard artillery sight and made it more like a sniper sight, thus allowing the artilleryman to more correctly assess the trajectory of a projectile and even aim at the lower armor plate of the tank or aim it behind a stone, while inflicting maximum damage .

    The main advantages received by users of this mod:

    • a completely clear trajectory along which the projectile will fly
    • making it easier to play as artillery on city maps due to the presence of an improved artillery sight, which helps you aim at a tank even between houses
    • fixing the aiming point even if the enemy you were aiming at disappeared from the light

    Below you can look at screenshots of the module’s operation, there are six of them in total, every second one demonstrates the operation of the “Automatic Control System of a Healthy Person” module.

    Warning: No images in specified directory. Please check the direct message!

    Debug: specified directory - https://site/images/2014/9/1.4.1.2

    To activate the module, turn on the art sight and press the "J" button or the mouse wheel.

    Surprise by pressing ALT

    Module "Useful Expert".

    It will make the "Expert" perk more useful than it actually is by making its activation automatic (within 3-4 seconds) after you fire a shot or tag an enemy tank with the request "Support with fire."

    The module only works if one of your tank’s crew members has “Expert” upgraded.

    Module "Fire Spotter".

    Using this module, you can automatically fix your sight when the enemy disappears on a hill against the sky and, when firing, shoot exactly at the point where the enemy was last detected. Without the mod, the sight would have shifted to the sky behind it and the projectile would have flown higher than the tank. This module is an improved version of the mod Ballistic calculator WoT - Fixing the sight over a hill 1.0. If you do not understand the benefits this module provides, follow the previous link and read an example of using the mod.

    The module works automatically in a sniper scope.

    The Battle Assistant mod doesn't work, what should I do?

    If you are sure that you installed everything correctly, but the mod still does not want to work, check the name of the folder in which your game is located and if it is in Russian, rename it to English and everything will work. Proven solutions.

    The sight gets stuck, the mod doesn’t work, what should I do?

    In update 0.9.19, many tankers encountered the problem of the sight getting stuck, all this is due to the outdated game cache. To solve this problem, we added a cache clearing program to the installer, it will do everything automatically. If you install the mod using an archive, you will have to run the ClearCache.bat file.

    Installation:
    Copy the mods folder to the game folder (WOT/), confirming the replacement.

    When you launch it for the first time, a mod_battle_assistant.txt file with settings will appear in the mods/configs/battle_assistant folder.

    IMPORTANT! Now the mod must be activated every 10 days on this page, otherwise it will not work. After activation, restart the game.

    Activation is completely free and allows you to use the mod for the next 10 days. After this, the mod must be activated again.

    An amazing mod that includes a sniper combat mode for artillery, an artillery mode for regular tanks and anti-tank guns, as well as an addition in the form of a free camera activated during the battle.

    Features of the modification

    • Now even with artillery you can switch to sniper mode. Not very useful, but quite funny.
    • On regular tanks, you can now also switch to an unusual sight for them - artillery. This looks especially impressive, for example, on the KV-2 with a high-explosive gun.
    • The ability to fly across the entire map during battle has also been activated. All thanks to the free camera built into the mod.

    Since the free camera is prohibited by the developers, the use of this mini-assembly is punishable by an account ban. The material is posted for informational purposes only.

    Installation, as well as configuration and activation of the modification

    We will start with the general installation, because all components are installed at the same time.

    • You need to move the scripts folder to \World_of_Tanks\mods\1.4.1.2. Ready!

    Now I will talk about what keys to control the mod.

    If you are on artillery, then activating the sniper mode, as on regular armored vehicles, is done by pressing the "T" key (English).

    You can turn on the artillery sight on a standard tank by pressing the "Y" key.

    The kit also includes a free camera that can be activated during battle. To activate, go to arcade aim mode and press the "G" button. You can control such a camera in the same way as a regular tank, intuitively.

    Several screenshots.

    Sight for artillerymen "Arti (ST)" for WOT 1.6.0.7

    Description

    This time we will pay attention to a special type of sights - specially designed modifications for ART-SAU. This type of mod belongs to sight for artillerymen "Arti (ST)" for WOT 1.6.0.7.

    Artillery sights stand apart from all sights that are used as modified ones, and artillery fans prefer these modifications, since they mainly play on ART-SAUs. On the one hand, they need a high-quality and detailed art sight, on the other hand, in terms of a sniper sight (for tanks), what is installed by default is enough for them. It is in this case that special ART sights come to the rescue.

    Exactly what is needed

    It’s worth noting right away that art sights are not always successful - some authors, in the pursuit of originality, try too hard, which ultimately leads to distortions - they either oversaturate the sight with functional innovations, or, in the pursuit of originality, they make the graphic aspect too ornate and complex . It follows that the sight must be made both beautiful and functional, but at the same time it should not be excessively beautiful, that is, there should be exactly as much content as is needed and no more.

    Beautiful, moderate and informative

    In principle, this set of preferences acts as a litmus test for choosing the optimal art sight, since such a set of rules is fundamental.

    From the point of view of the picture, the sight should be clear, with optimally selected colors and contrast, so that too bright colors do not tire, or too dark ones do not make the player sad. All inscriptions and indicators should also be clearly visible, since in battle we don’t always have time to look closely, everything should be clear, simple and understandable.

    In terms of information content, a measure must also be observed - there should be plenty of information, but only within reason, so that the player does not get lost in the jungle of information trinkets.

    So that you can more clearly understand what criteria you should listen to, let’s list them:

    • Dynamic and digital recharge indicator;
    • HP indicator and fragment scattering circle;
    • Shell counter;
    • Indicators of the distance to the target and the time of approach of one projectile;
    • Nickname/tank type in sight.

    In my opinion, these are the most important criteria, that is, with them, the modification of art sights has everything necessary, everything that is more than this, the type of angle at which the gun is currently raised, is just a pleasant addition without which your game will not suffer in any way.

    Artillery sight "Arti (ST)"

    It’s not without reason that we listed the most important criteria and described what a good art sight needs, and that’s exactly what the “Arti (ST)” artillery sight is, which is why I liked it - it has everything you need, and there are no unnecessary “whistle stars” which are of no use, and now let’s move on to the debriefing.

    Dynamic and digital recharge indicator– these values ​​​​show how much time is needed to reload and how much is left before charging if you fired a shot a little earlier.

    HP indicator– an indicator showing how much HP the tank has or has left at the moment, allowing you not to be distracted by the damage panel.

    Circle of scattering fragments– an area around the center of the sight that is slightly different in tone helps to understand what the radius of damage from fragments is and to correct the aiming at the desired point.

    Ammo counter– like the HP indicator, it duplicates the capabilities of the damage panel, and in this case, the icon panel;

    Indicators of distance to target– shows how many meters are left to your opponent, helps you make the right lead, and for those who are too lazy to figure it out in their minds, there is the following indicator: %.

    Time of arrival of one projectile– shows how many seconds the projectile will fly to the selected target, which allows you to take a lead (especially effective against slow targets).

    Nickname and tank type in sight– I would classify this item as the least useful, but for those who have difficulty determining what kind of tank they see in the art sight mode, it will do. In any case, you can roughly understand what kind of armor this opponent has and what potential damage he can suffer.

    Sight for artillerymen "Arti (ST)" for WOT 1.6.0.7– is an example of balance, moderation, coupled with a fairly high degree of clarity, graphic execution and the availability of the necessary tools. So we can classify it as a sight for artillery guns, which will appeal even to those who do not like to use modified sights at all.

    Installation

    1. Install fonts;
    2. Place the mods folder in the World of Tanks root folder.

    Has a self-propelled gun in its hangar or is currently pumping it up. The self-propelled gun takes a long time to swing. That's why you need to take advantage of every opportunity to gain as much experience as possible. let's talk about fri mode and about how to make an effective petashka out of a clumsy self-propelled artillery piece.

    How to shoot artillery in pt mode?

    Common for anyone Self-propelled guns in the game World of Tanks shooting mode- mounted. By turning on this mode with the SHIFT key on the keyboard, you will see the battlefield from a bird's eye view. By shooting with a canopy, the self-propelled gun is capable of hitting a target located far beyond the line of sight and surrounded by obstacles. But we will focus specifically on the PT mode when playing on art.

    For art, PT mode is a melee mode. When the enemy gets close, pressing the SHIFT key again will turn off the standard mounted combat mode and you will play like a tank destroyer. In this game mode, it is recommended to load armor-piercing shells into the gun. In close combat, the accuracy of fire increases, so it is much more profitable to fire perhaps one single shot with an armor-piercing projectile and destroy the target than to be hit by a splash from a high-explosive fragmentation projectile and only knock down the enemy’s harp, who will immediately destroy you.

    Having noticed an approaching enemy tank, try to fire a shot at the first opportunity in order to destroy the enemy tank as it approaches. However, if several opponents attack you at once, it is more profitable to shoot later, hiding in a place that protects you as much as possible. This will give you a chance to keep the enemy at fear of being destroyed with one shot from a gun Self-propelled guns in Fri mode. By keeping the gun loaded, you do not give the enemy the opportunity to destroy you with impunity and time for your allies to come to your aid.

    How to have time to reload a self-propelled gun after firing in pt mode?

    After shot in pt mode try not to stand still, but to move as unpredictably as possible. The tactic of reversing is also beneficial if you are near a house or a mountain. An enemy trying to take aim at you will miss and lose precious time, which will allow you time to reload and fire a second shot in tank destroyer mode.

    Fast self-propelled guns, which quickly gain maximum movement speed, are able to effectively evade attacking opponents. For such self-propelled guns, after firing in Fri mode, first of all you need to try to get as far away from the enemy as possible, protecting your combat unit from destruction. Then, after recharging, return and finish off a tank with an accurate shot without a sight.

    • Update date: 12 Sep 2019
    • Total marks: 27
    • Average rating: 3.96
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    Latest update information:

    Updated 09/12/2019: Updated for World of tanks patch 1.6.0.5

    Artillery, unlike historical combat vehicles, is deprived of the ability to fire direct fire over long distances. The mod for enabling sniper aiming mode for artillery eliminates this injustice and makes it possible to use World of Tanks artillery tanks as anti-tank guns.

    The video illustrates well the operation of a sniper scope for art.

    You go into battle, for example, on the German artillery destroyer Bison and you can play both as artillery, throwing across the entire map, and as a tank destroyer, shooting at enemies with direct fire. When playing art in this mode, you need to take into account that you have a huge spread, a complete lack of armor and poor mobility.

    The accuracy of artillery is significantly worse than that of other classes of equipment. But, if in art mode a projectile hitting a target not directly but nearby can also cause damage to the enemy, then in sniper mode the projectile will simply fly past the target. Given the long reload time for artillery, such a mistake could be fatal.

    Poor armor and mobility means you can't glow at all. If detected, the chances of escaping or getting a ricochet from the armor are minimal. If you are playing in art mode and an enemy light tank breaks into your base, then there is still a chance that your allies will destroy it before it destroys you. But if you play on art in pt mode (sniper), then, most likely, your combat vehicle is in the direct line of sight of the enemy. Unsuccessful camouflage and exposure in this case usually means a volley fired at you from several barrels and sending you to the hangar.

    Settings

    The mod configuration is located in the cammod.cfg file in the scripts\client\mods directory. In it you can change the buttons that activate various aiming modes, as well as the free camera. The mod for a sniper scope for art is not a cheat, but the mod for a free camera in battle is