To come in
All computer secrets for beginners and professionals
  • For a novice user: differences between software products of the 1C:Enterprise program system
  • Program 1s 8.3 demo version. Mobile application "UNF" NEW
  • Setting up 1C management of our company from scratch
  • Warface free registration
  • Registration in the game World Of Tanks – what do you need to know?
  • Starcraft II Strategy and Tactics
  • Review of the "Team Battle" mode in WoT. Old balancer Creating a static command

    Review of the

    What does World of Tanks team battle give? Many people ask this question and want to know the answer. Pros and cons of team battles, how they differ from random ones and how much more profitable it is to play team battles than others.

    So, dear readers, if you have asked this question, then you are a thinking player and I will try to give here an answer to the questions raised above.

    Firstly, only seven players participate in team battles with equipment of only the sixth, seventh and eighth levels. The duration of the battle also differs from random battles and is seven minutes, and during this time you need to recapture 2 bases or defend 2 bases, depending on what the rep will bear. I personally recommend sticking to this tactic. You need to take a premium tank; if you play on the eighth levels, then I take the T 34, and if the team plays on the sixth, then the Cromwell. The seventh levels are usually not involved, or they are some kind of light tank for highlighting opponents.

    And now we come to the most important thing, what is so special about team battles and why it is worth playing them.

    1. This is, of course, increased silver farming even due to the fact that you win more often thanks to your allies.
    2. The ability to play with seven people from the same clan or with friends, and not just three of them as in a platoon. This in turn provides advantages since there is usually a connection and the players coordinate their actions through it. This gives you an advantage in winning.
    3. The absence of bots in your team that do nothing and only take up space in the team.

    Team battle world of tanks cons

    There are not many disadvantages, but they also exist because of them, I personally almost never play this type of fighting, and this is primarily

    1. If you are not playing with your clan in a team, then you have to wait a very long time for the whole team to gather and the battle finally begins. It happens that players, having lost hope, leave the team and have to wait endlessly for recruitment.
    2. This is what experienced players mostly play, and if you haven’t assembled your team and are playing with random players, then you will most likely lose constantly. This is where premium technology will help you and will not allow you to go far into the minus.

    Currently, the game features four permanent modes: random, training, clan battles and battles in fortified areas. In addition to permanent modes, there are those that are held in seasons, for example, ranked battles and Frontline. Random battles are held in one of three modes: standard battle, assault and counter battle. Standard combat is the main one, while assault and counter combat are additional modes of the World of Tanks game. As part of the Standard Battle, a general battle is available for X levels. Additional modes are not available for all maps and types of battles; in addition, they can be disabled in the game settings.

    Random battles

    The compositions of two opposing teams are selected randomly using a special software mechanism - a balancer. All three modes are available for random battles: standard battle, assault and counter battle.

    Standard fight

    Standard battle is the first game mode in World of Tanks. Until version 0.7.4, when two new modes “Assault” and “Encounter Battle” were added to the game, “Standard Battle” was the only game mode in random battles. The essence of the game is as follows: a balancer gathers two teams of 15 players on a random map. Each team has a base, which is usually located in a well-defended area. The goal of the game is to capture the enemy base or destroy all enemy equipment. If two bases are captured simultaneously (or almost simultaneously), both teams are destroyed, or the battle time of 15 minutes expires, a draw is declared. If a team is captured and destroyed at the same time, destruction is counted.

    The standard mode is implemented on all maps, while Assault and Encounter are presented only on some.

    Storm

    In the Assault mode, one team defends a base, while the other, in turn, tries to capture it. The defending team has clear advantages: usually a more advantageous position at the top; “Victory” if time runs out and at least one player of the defending team survives (provided that the base is not captured); 10 minutes of battle. Attackers, as a rule, have only the advantages of surprise and choice of direction of attack. In addition, they do not need to worry about base defense, since they do not have one.

    Meeting engagement

    The goal of the “Encounter Battle” mode is similar to a regular random battle: destroy all enemy equipment or capture a base. However, there is a small peculiarity: there is only one base on the map for two teams. Teams spawn on opposite edges of the map, and there is one neutral base at the same distance from the spawn points.

    The capture speed has been reduced compared to standard combat. When two teams are in the vehicle capture zone at the same time (quantity and numerical superiority do not play a role), the capture stops, and the filled part of the capture bar flashes. The time of an oncoming battle in WoT is standard: 15 minutes.

    The mode is present on the following maps:

    General battle

    The general battle is the classic gameplay of standard battles, but on large maps, where you can fight 30 vs. 30 using Tier X vehicles. For participating in battle, you will be able to replenish your resources not only with silver and experience, but also with bonds. The number of bonds is directly proportional to the total amount of experience earned.


    Other modes

    Ranked battle

    Ranked battles are seasonal competitions where the strongest tankers compete, and the best of the best receive well-deserved rewards.

    The "Ranked Battle" mode is based on the rules of Standard Battle and is available only for Tier X vehicles. The balancer of this mode selects participants with equal levels of gaming skill into teams. Based on the results of battles, players are awarded a rank, which can then be increased by winning battles and earning chevrons.

    Front line

    Front Line is 30 vs 30 battles on a huge special map with an area of ​​9 square kilometers,

    many new game mechanics and additional rewards for overall progress and personal effectiveness. Frontline is available for Tier VIII vehicles.

    Fortified areas

    “Fortified Areas” is a game mode for clan players. It is available in the game client and is in no way connected with battles and campaigns on the Global Map. A fortified area is the property of a clan, which consists of a command center, directions leading to it, and additional buildings. A fortified area can be created by the clan commander for free, if desired.

    Global map

    "Global Map" is a special mode in the game World of Tanks. It represents a strategic struggle between gaming clans for territories. This article provides general information about the Global Map.

    Detailed information about this mode can be found on the World of Tanks Clan Portal.

    The interface itself and the Global Map are also located on the official game portal.

    Training fights

    The training mode is selected in the hangar, in the tabs under the “Battle!” button. Many parameters in this mode can be edited: mode selection, maps, team composition, battle duration, room privacy, description. How to play in a training battle is described in the instructions for the game Tanks. An online training battle has a standard limit on the number of participants: 15 for 15 players, plus additional places in the “reserve”.

    Experience and credits are not awarded for training battles in World of Tank, but you will have to pay for spent shells and equipment. Repairs after a training battle are free. Also, the results of a tank training battle are not recorded in the player’s statistics. The World of Tanks video in a training battle clearly demonstrates the tactics and strategy of combat.

    Execution of the commands “Lie down”, “For battle”, “Get up”

    Execution of the command “Get down” (“For battle”) on the spot

    The “get down” (“to fight”) technique is performed by command, for example: “GET DOWN” (“TO BATTLE”) or “Private so-and-so (squad) - GET DOWN (TO BATTLE).”

    Take the machine gun or machine gun in your right hand, whichever is more convenient (Fig. a), maintaining a combat stance;

    Take a step with your right foot forward and slightly to the right, at the same time tilt your body forward, lower yourself to your left knee and place your left hand on the ground in front of you with your fingers pointing to the right (Fig.b);

    Leaning successively on the thigh of your left leg and the forearm of your left hand, lie on your left side and quickly turn onto your stomach, at the same time slightly spread your legs to the sides with your toes outward, bend your head.

    Performing the “lie down” technique (“to fight”)

    If the technique is performed on the command “Lie down”, it is necessary to place the weapon along the body with the muzzle part on the left bent arm (Fig. c), holding it with the right hand by the fore-end and the barrel lining. If the same technique is performed on the command “For battle,” then you need to take a machine gun or a machine gun, as for preparing to fire while lying down, without resting the weapon with the butt on your shoulder (Fig. d). At the command “For battle”, first place the machine gun on the bipod.

    Learning the technique “lie down” (“to fight”) in divisions into three counts

    To perform the technique in divisions for three counts, the command is given: “Lie down (for battle), in divisions: do - ONCE, do - TWO, do - THREE.”

    According to the “do it ONCE” count, you need to take an assault rifle or a machine gun in your right hand, as is more convenient, while maintaining a combat stance.

    In the “do - TWO” count, take a step with your right foot forward and slightly to the right, at the same time tilt your body forward, lower yourself to your left knee and place your left hand on the ground in front of you with your fingers to the right.

    In a count of “do-THREE”, leaning successively on the thigh of your left leg and the forearm of your left hand, lie on your left side and quickly turn onto your stomach, at the same time slightly spread your legs to the sides with your toes out, bend your head.


    Performing the “stand up” technique from a lying position

    Executing the “Stand” command in place

    The “stand up” technique is performed by command, for example: “STAND UP” or “Private so-and-so (squad) - STAND UP.”

    According to the executive team it is necessary:

    Pull both hands to chest level, holding the weapon in your right hand, at the same time bring your legs together, look in front of you (Fig. a);

    Sharply straightening your arms, lift your chest off the ground and move your right (left) leg forward (Fig. b);

    Quickly get up (straighten up), put your standing leg behind you and take the machine gun in the “belt” position, and the machine gun to your leg; take a combat stance.

    If the machine gun is in the firing position (on the bipod), then first stand up as indicated above, and then take the machine gun to your leg, fold the bipod and take a combat stance.

    Learning the “STAND UP” technique in three-count divisions

    To perform the technique in divisions into three counts, the command is given: “Stand up, in divisions: do - ONCE, do - TWO, do - THREE.”

    In a “do - ONCE” count, pull both arms to chest level, holding the weapon in your right hand, at the same time bring your legs together, look in front of you.

    In a count of “do - TWO”, sharply straightening your arms, lift your chest off the ground and bring your right (left) leg forward.

    On the count of “do - THREE”, quickly rise (straighten up), put your standing leg behind you and take the machine gun in the “belt” position, and the machine gun to your leg; take a combat stance.

    Having learned how to perform the techniques “lie down” (“for battle”), “stand up” in sections, the commander begins to learn them as a whole, for this purpose the following commands are given sequentially: “Squad - GET UP” (“For battle”) and “Squad - GET UP” .

    Balancer- a software mechanism whose functions include the distribution of players into teams before the start of the battle.

    Principle of operation

    The basis of the World of Tanks game is battles between two teams, consisting of 15 combat vehicles each. The vehicles are divided into classes (light, medium and heavy tanks, self-propelled anti-tank guns and self-propelled howitzer artillery), each class includes 10 levels of vehicle “development”. In order for “random battles” (the main game mode) to be interesting for players, three important conditions for automatic tank selection must be met:

    • Equality of capabilities of military equipment of two opposing teams.
    • Diversity of team compositions.
    • Unpredictability of the course of the battle and its results.

    This task is performed by the “balancer” - a module of the World of Tanks server part, which adds tanks to the team, makes them equal in “strength” and sends the teams into battle. The balancer appeared at the beginning of the closed beta testing of the game (it was not present at all during the alpha test). In his very first version, there were only two levels of battles (“sand” with tank levels 1-2 and general battles of levels 3-10). Then it was replaced by a more complex balancer, and the first table of distribution of tanks by battle levels appeared.

    Battles in World of Tanks are divided into eleven levels, the first 10 of which roughly correspond to the levels of combat vehicles in the upgrade trees. For example, a heavy tank of level 4, in accordance with the table above, can only get into battles of levels 4 and 5. Balance weight is a hidden numerical parameter that determines the combat effectiveness of each vehicle. It is related to the type of vehicle, its level and role in battle.

    The work of the “random battles” balancer is based on the following principles:

    • Any combat vehicle can only get into battles of its own level (see table), with the exception of platoons;
    • The vehicle's place in the team's list is determined by its balance weight;
    • Combat vehicles are selected into teams based on the statistics of the compositions of already assembled teams over the past half hour;
    • The total balance weight of two opposing teams differs by no more than 10%, except in special cases;
    • The total balance weight of self-propelled guns of two opposing teams differs by no more than 20%, the number - by no more than 1, the number of self-propelled guns per team - no more than 5;
    • The longer a particular vehicle waits for its turn, the higher its priority becomes, and if the wait exceeds 1 minute, the balancer tends to send it into battle;
    • If both already assembled teams do not satisfy the balance conditions, they are disbanded and recruited again;

    The balancer does not take into account:

    • nationality of the tank
    • tank modules (gun, turret, engine, etc.)
    • additional equipment and/or equipment installed on the tank
    • crew level
    • player skill level

    The balancer works with queues of combat vehicles. Each level and type of battle has its own queue, there are 33 queues in total (11 battle levels, 3 different battle modes). Battle statistics are collected for each of the queues separately, and their own statistics are collected for self-propelled guns. Based on the collected statistics, an approximate balance weight is calculated for each of the 15 places in the team and the balancer selects cars for the team, focusing on it.

    Let's look at the work of the balancer using an example. The American T14 heavy tank was chosen, distinguished by the fact that it can only enter battles of 2 levels - levels 5 and 6. For simplicity, we will disable the “Assault” and “Encounter” battle modes. After pressing the “Battle” button, the T14 tank enters 2 queues of the balancer, to the last position in each:

    Since the tank was at the end of the line, its priority for sending into battle was low. However, when selecting vehicles for a team, the balancer scans the entire length of the queue, so if the recruited team lacked a tank with a balance weight close to the weight of the T14, it can immediately end up in the team sent into battle. But you may have to wait. The balancer in each queue, having sent a couple of teams into battle, immediately begins recruiting the next pair. First, self-propelled guns are added to the teams, in accordance with the rules from paragraph 5, which end up in teams on the ground, the balance weights of which are as close as possible to the weights of these self-propelled guns. Then the balancer begins selecting combat vehicles for unoccupied positions. First, tanks are selected for places with a large balance weight, that is, first the “tops” of the list are added to the team. When adding a platoon to a team, the balancer strives to ensure that the balance weights of all tanks in the platoon are close to the weights of the team's free seats, with priority given to the tank with the highest balance weight.

    The balancer ensures that the total balance weights of both teams differ by no more than 10%. For each place in the teams, the queue is viewed in full, and a combat vehicle is selected from it, the balance weight of which is closest to the balance weight of this place. A situation may arise (after all, the composition of the battle queues is unpredictable) that the balance weight of the selected vehicle will differ markedly from the weight of the seat. In this case, the balancer changes the balance weights of the still unoccupied places in order to adjust the total weights of the teams.

    When a pair of teams is assembled, both teams are checked to see if they meet the current balance conditions, and only if these conditions are met are the teams sent into battle. Otherwise, the teams are disbanded and their recruitment begins again. It may also happen that the balancer cannot complete the selection of combat vehicles for teams (for example, if there are many vehicles of the same type in the queue that do not fit into those already selected for teams). In this case, the queue seems to “fall asleep”, waiting for changes (for example, someone will leave it because they got into a battle of a different type or level, or someone will be added by pressing the “Battle!” button). At this moment, the queue “wakes up” and the balancer tries to complete the teams again.

    The diagram shows that T14 was selected to the level 5 battle team, the formation of which has been completed, and at the same time to the level 6 battle team, the formation of which is ongoing. Since a pair of teams for a level 5 battle satisfies the current balance conditions, T14 goes into battle in this pair:

    In this case, the T14 tank disappears from both queues, the place it occupied in the team for a level 6 battle is vacated, and the balancer will select another combat vehicle for this place. The longer the player's car is in the queue, the more persistently the balancer tries to send it into battle. With longer waiting times, the selection criteria are relaxed. If an individual tank or platoon waits more than 1 minute to go into battle, then the criteria become less stringent, and, starting from 3 minutes, the balancer receives permission to create teams of incomplete personnel (but the number of combat vehicles in the teams will be the same). If the waiting time for a vehicle or platoon in the queue exceeds 5 minutes, then a message appears prompting you to select another tank, and you must go to the hangar.

    In World of Tanks, despite its enormous popularity all over the world, sometimes there are situations when the number of players online is small. This happens in the first minutes of game updates appearing, on newly opened clusters, as well as on servers for open testing of new versions of the game. The balancer handles such situations correctly, although selecting teams for each level and type of battle in these conditions is seriously difficult. But, firstly, a system of weakening selection criteria comes into play (for example, the difference in the team’s balance weights can increase from 10% to 20%) if the tank waits a long time for its turn to go into battle, and secondly, the balancer itself “adjusts” to the situation, focusing on the statistics of the team composition over the last half hour.

    Platoon Balancer

    The number of platoon players on one team cannot exceed the number of platoon players on the other team by more than 3 people. How does the balancer determine the level of battles that a platoon will end up in? The balancer evaluates which tanks are part of the platoon, finds the vehicle with the highest balance weight and then works with it. The platoon only gets into those battles that are suitable for this tank; the balance weight of the rest is not taken into account in any way.

    Features of the formation of a command template and its nuances

    The correct template is created after 30 minutes of balancer operation. With it, the balancer knows exactly which vehicle to take from the queue, as a result of which players wait less in the queue for the start of the battle. The balancer constantly monitors which vehicles the players use when entering battle and, if necessary, makes changes to the template. In the first half hour, the balancer works without a template, which is why not entirely balanced teams can be formed. The percentage of such battles is extremely small in relation to all battles on the server.

    Answers to basic questions

    1. Is there a preferential battle regime for recently purchased stock vehicles? Answer: Newly purchased vehicles without a platoon have an increased chance of getting to the top of the team list, however, this rule is neutralized if the server cannot create such a battle at the moment. Also, a preferential battle mode exists for the first twenty battles using first-level vehicles. 2. Do premium cars have priority to get to the top of the team's list? Answer: No, premium equipment has no advantages other than increased profitability and reduced repair costs. Some premium vehicles have reduced combat levels. You can find out which from the table in this topic. 3. At what point is the card selected? Before or after team formation? Answer: The choice of map is made after both teams are formed.

    The World of Tanks random battle balancer is constantly being improved to ensure that the three principles stated at the beginning of the article are met. Currently, work is underway on an algorithm designed to ensure an even distribution of light tanks among teams. Changes to the team selection algorithms for the Assault mode are in the works. But the principles inherent in the balancer initially remain unchanged, providing both equal balanced teams (±10%) in the vast majority of battles, and unexpected compositions of battles that require non-standard decisions from players.

    Table of battle levels and equipment distribution


    How to use the table: The level and class of the desired tank is determined. For example, the IS tank is a heavy tank of the seventh level. Accordingly, the first column - line 7 - heavy tanks - battle levels from 7 to 9. By moving along columns 7-9, you can identify potential opponents of the IS tank.

    In update 0.8.11, the 12th level of battles was removed from the table.

    Card restrictions

    Attention, this section is about battle levels (columns in the table), and not about tank levels.

    Low-level battles are held on a limited set of maps. In particular,
    Level 1: ,