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  • What artifacts are there in stalker. S.T.A.L.K.E.R.: Call of Pripyat. Walkthrough of the game (3). Artifacts in "Stalker: Call of Pripyat"

    What artifacts are there in stalker.  S.T.A.L.K.E.R.: Call of Pripyat.  Walkthrough of the game (3).  Artifacts in

    I’ll write down everything about artifacts, which are vital and which are not so much. And so, having only one cell in the suit, you will not be able to install anything other than (jellyfish -2, twist -3, bubble -4) - artifacts from radiation, otherwise you will be irradiated if you install something else, keep in mind in anomalies “ radiation” the suit will not deteriorate. Having two or more cells, you can already use other artifacts together with those that neutralize radiation.

    Specifically about useful artifacts, so as not to carry around unnecessary and unnecessary ones, the most useful ones are (crystal +3, fireball +6) - which have thermal protection, namely, the usefulness lies in the fact that, even without stepping into the “frying” anomaly, you you still end up in the “heat” anomaly, while your health quickly decreases and your suit deteriorates greatly, two fireballs almost completely neutralize the effects of temperature and you can climb in this anomaly as much as you like without even ruining your suit. Artifacts are no less important (blood of stone +3, hunk of meat +6) - they have chemical protection, like the “heat” anomaly in an anomaly with a chemical hazard, even if you don’t step into the “jelly”, you are still in the “acid cloud” all the time and you constantly get poisoned and ruin your suit, so using two slices of meat will also almost completely neutralize the effects of evaporation. And finally (stone flower +3 and moonlight +6) - artifacts with psi protection are also very important in anomalies with psi influence, since without any protection life in such an anomaly will be taken away very quickly, in principle, one will be enough moonlight, if the suit has at least some protection from psionic influence, in this anomaly the suit is not destroyed, therefore, there is no need to protect one hundred percent from this. Now about useless artifacts, namely (sparkler +3, flash +6) artifacts that have electrical protection, there is no such thing as an electric field in the game, you will receive damage from electricity only if you step into the electra, so if you carefully bypass the electra using bolts or Svarog, then there is no point in using these artifacts, it also does not make sense to upgrade the suit towards electrical protection, these anomalies have a strong radioactive background, so protection from radiation is important here, and not from electricity.
    Specific and contradictory artifacts (soul, bun and firefly) that restore life, of course, who wouldn’t want life to be restored faster, but the recovery rate is very low, for example, in a hot shootout, if more than half of your life has been blown away, you don’t think that using even two The firefly's life will be restored in a couple of seconds, these artifacts are more likely to be needed when it's all over, when you've dealt with the monster or crawled out slightly dented from the anomaly, and don't rush anywhere, you can wait until your life is restored so as not to waste the first aid kit. Useless artifacts (mother's beads +2, eye +4, flame +6) artifacts that heal wounds and stop bleeding seems like a good description, but in practice everything is not as cool as in the description, bleeding is not so dangerous, and if it is not severe, then it will stop on its own soon, and if you have at least one weakest artifact that restores health, or your suit is upgraded to restore health, then you have nothing to worry about, the bleeding in this case will stop on its own. And the latter (battery +2, dummy +4, snowflake +6 and night star +4, gravels +8, goldfish +12) the first have restoration of strength, the second increase the carried weight, in fact, in some situations they are interchangeable, the effect of them the same thing for example - you are in an exoskeleton and can carry 90 kg, you now have 70 kg, you can put two gravity and increase the load capacity and due to this the recovery of strength will be faster, or you can put two snowflakes which will increase the recovery of strength and fatigue, which in in the first situation, that in the second it will be the same, I would recommend wearing both and using them depending on the situation, but artifacts that increase the carried weight are naturally more important since this is the key to getting rich, namely selling what you managed to collect, don’t ever think whether to take the artifact or not, even the night star, with its weight of half a kilo, will give +4 kg if used, which means that you will be able to lift a couple of extra trunks, not to mention stronger artifacts that increase the carrying capacity.

    And most importantly, do not forget to actively change and use all available artifacts, at the moment when you are exploring the area, use it to restore strength so that you can always escape in a difficult situation, if you understand that you cannot cope, if you are slightly crumpled, restore your health with the help of the appropriate artifact, if you want to get into the anomaly, first select the necessary artifacts against these anomalies, having collected good things means you increase the carrying capacity with the help of artifacts that increase the carried weight. (Information for those who have never played

    Instructions

    Select the necessary literature. In the search for artifacts, coins play a particularly important role, as they are among the most informative finds. Purchase several catalogs with coins from different periods, or use the Internet to compare them. To get started, use the well-known catalogs: Shchelokov (coins of 1917-1991), Orlov and Uezdnikov (coins of the pre-revolutionary period); find Melnikova's early works. If the future find relates to a certain period, then the catalog of objects should be from the antiquities of that era (there may be accompanying objects that will tell you in which direction to move).

    Determine your search location. If the search is limited to a castle whose ruins have been preserved, then the task is not particularly difficult even for novice archaeologists and search engines. But if you need to find the location of an old tavern or cemetery that has long been destroyed, look for old maps. Purchase a modern map of the area and mark it with old roads, riverbeds, bridges, taverns, mills and villages.

    Choose your equipment. To find artifacts you will need special equipment and inventory: a shovel with a pointed tip, a knife, brushes, a probe (a stick with a sharpened steel rod), a pick and a metal detector - a mandatory attribute of a modern artifact searcher. The modern market provides a wide selection of devices for beginners and professionals with a wide range of prices.

    Mark or define the search area, better define the boundaries.

    Set up the metal detector, walk slowly, moving the detector plate back and forth from side to side, holding the metal detector in your left hand.

    When you find an object, place marks, or immediately test the soil and excavate. To do this, use a probe, which is in your right hand during the search, to determine the contours of the object and the depth at which it is located. Start digging around the object without removing the probe from the ground. If the recovered item is small, then use the metal detector again (“ring”), perhaps this is only the “top” find.

    Having become the owner of ancient relics and antiquities, think about how to properly dispose of them; perhaps the found artifact will help make a new discovery, learn the secret of your ancestors, and change the way your descendants think about their lives.
    Searching and excavating is quite a gambling activity. Not everyone who decides to do this manages to find artifacts. Be patient, gain experience and skills, and do not become hostage to antiques, which often have their own unsolved secrets and the most unpredictable stories, often requiring respect for those to whom they belonged.

    1. Near the stone behind the bush there is an under-barrel grenade launcher “Koster”, 3 VOG-25 grenades for it and a PSO-1m optical sight.

    2. Hidden between a bush and a thin tree are 2 energy drinks, 2 first aid kits, 180 Kalashnikov rounds and 180 NATO rounds.

    3. (he and 4 are outside the map) Under the wooden structure there is a first aid kit, a bandage and 2 RGD-5 hand grenades.

    4. Hidden in the bush (directly in line with the picture) were 3 energy drinks, 2 first aid kits, 120 rounds of Kalashnikov ammunition and 2 portions of “Barvinok” tablets.

    (Attention! Energy drinks tend to roll and hide from the secretion site!)

    5. Under the tree, an SVD-2m sniper rifle and 10 rounds of 7.62x54 7N1 mm cartridges await you.

    6. Sasha Gray is “basking” under a small Christmas tree, 120 members to her

    7. Climb around the tractor, inside - 2 bandages and a first aid kit.

    8. On the tree near the dredger there is a first aid kit and 2 radio protectors. Be afraid of radiation. Get it out with bullets.

    9. Go down to the water, under the structure there are 150 rounds of 9x18 mm and 100 rounds of 9x19 mm.

    10. Go up the stairs in the burnt house, then take the Vintar-VS sniper rifle.

    11. Near the stone behind the tree there is a Viper 5 SMG, 150 rounds of 9x19 mm ammunition for it and two RGD-5.

    12. We climb onto the pipe, on the supporting structure, without flying off the pipe, we take 3 bandages, bottles of vodka and 2 energy drinks.

    13. Behind the bush, where the pipe goes underground - 2 first aid kits and 3 bandages.

    14. In the house under the table there is bread, sausage, 2 bottles of vodka, 2 energy drinks and canned food.

    15. Under the house there is a TRs-301 assault rifle, 120 NATO rounds and a bandage.

    16. Entrance to the tunnel, and at the end - an antidote, 2 first aid kits, 2 bandages, 2 anabiotics.

    17. There are 2 first aid kits and 3 F1 grenades near the stone.

    18. There are 2 canned goods in the back of the truck. The car itself is radioactive.

    19. There will be some old cars in the building, inside one of them is an AKM-742, plus 180 rounds of ammunition for it.

    20. Climb up the stairs into the attic, on the left there will be a SPSA-14 shotgun and 20 charges of shot.

    21. Look for an atom-shaped mark. Nearby there will be 3 army first aid kits and 10 charges for the Gauss cannon.

    22. In the cab of the truck – 150 rounds of 9x19 mm ammunition and a “Marta” pistol.

    23. On the boat there is an Il-86 assault rifle and 120 NATO rounds of ammunition in a visible place.

    24. Under the seat of the car there is a first aid kit and 120 rounds of Kalashnikov ammunition. It’s a little difficult to get, but it’s possible!

    25. There will be a table, in the table there is a Black Hawk pistol and 150 rounds of 45-caliber ammunition for it.

    26. Radioactive car again. In the cabin - 90 rounds of 9x39 SP-5 mm for Vintar, 120 rounds of NATO.

    27. There will be a tree whose crown develops in two, and between the crowns there are two bandages, a radioprotector, periwinkle and two antidotes.

    28. Enter the building. There will be blue army first aid kits hanging out somewhere – that’s where the secret lies. There are also 10 cartridges for Gauss, you need to both shoot and turn around.

    29. Under the stairs there are 100 rounds of 45 caliber and 18 rounds of Vintar.

    30. Between the stones there are 3 bandages and 2 antirads.

    31. Between the cabin and the body of the car there is a compartment where there is an M203 under-barrel grenade launcher and 3 M203 grenades for it.

    32. Climb under the stone, there is a SIP-t M200 pistol, 150 rounds of 45 caliber ammunition for it, 3 energy drinks, 3 first aid kits, 3 bandages, 2 antiradicals, 2 canned food.

    33. Difficult secret. First, climb onto the stinking tank, jump from it to the roof of the gas station, and then rummage around and find the “Zarya” overalls and a bottle of vodka.

    34. First, kill and bribe the mercenaries with food. Then go to the roof of the building, where there are a lot of shelves. Look under the canopy where the main crowd of mercenaries sat - there we have 2 army first aid kits, 3 bandages, Periwinkle and “Hercules”.

    As you play Stalker Call of Pripyat, you can receive a small side quest called " Contract with scientists" In this mission you must find artifacts “hunk of meat” and “kolobok” for a free stalker named Garik. For knowledgeable people, completing this mission is not difficult, but some beginners are wondering where to find a piece of meat and a bun in Stalker Call of Pripyat. This article will provide all the information on the “Contract with Scientists” mission, starting from receiving it and ending with the reward for completion.

    How to get the quest Contract with Scientists?

    To receive the quest, you must go to the Jupiter location and find there a free stalker named Garik. According to history, Garik came to Jupiter immediately after the Brain Burner was turned off in the previous part. Having concluded a contract with scientists, Garik undertook to look for various artifacts for them. During the conversation with you, Garik will tell you that having signed the contract, he cannot leave the territory of Jupiter until he finds the last two artifacts, Hunk of Meat and Kolobok, which are only available outside this location. By agreeing to find two artifacts, you will officially receive a quest and information on the possible location of the artifacts.

    Search for artifacts

    First of all, find the bun; to do this, go to the Zaton location. Having reached the location, you need to find a huge tree somewhat similar to a dome, which is called Pine Oak. Kolobok is located on one of the trees in Sosnodub on the side of the Joker's corpse. Also, for more information, take any detector, it will show you where the bun is located. Climbing onto the “dome” along one of the trees, find a small ball glowing green - this will be Kolobok. Note: The space under Sosnodub is extremely dangerous; any living creature trapped under the dome automatically dies, dissolving as if from acid.

    The piece of meat is located in the Zaton location. To do this, find the corpse of Barge, who died from an anomaly near the caves under the burnt out farm. There will be a Chunk of Meat right next to the Barge.

    If you don’t want to look for these artifacts yourself, you can go in a more cunning way. The fact is that anyone who receives the achievement “Friend of Stalkers” can buy both artifacts from Beard for a relatively small price.

    Reward for completing the quest

    Now you know where to find a piece of meat and a bun in Stalker Call of Pripyat. After this, take both artifacts to Garik, and he will be completely free from the contract. As a reward you will receive:
  • Location of two caches of supplies and weapons.
  • Six thousand rubles.
  • Garik will take you to Yanov for free after you and your group leave Pripyat.
  • Artifact Bubble, which you will receive in Pripyat before going to Yanov. The bubble is a rare artifact that significantly reduces radiation.
  • 1. Near the stone behind the bush there is an under-barrel grenade launcher “Koster”, 3 VOG-25 grenades for it and a PSO-1m optical sight.

    2. Hidden between a bush and a thin tree are 2 energy drinks, 2 first aid kits, 180 Kalashnikov rounds and 180 NATO rounds.

    3. (he and 4 are outside the map) Under the wooden structure there is a first aid kit, a bandage and 2 RGD-5 hand grenades.

    4. Hidden in the bush (directly in line with the picture) were 3 energy drinks, 2 first aid kits, 120 rounds of Kalashnikov ammunition and 2 portions of “Barvinok” tablets.

    (Attention! Energy drinks tend to roll and hide from the secretion site!)

    5. Under the tree, an SVD-2m sniper rifle and 10 rounds of 7.62x54 7N1 mm cartridges await you.

    6. Sasha Gray is “basking” under a small Christmas tree, 120 members to her

    7. Climb around the tractor, inside - 2 bandages and a first aid kit.

    8. On the tree near the dredger there is a first aid kit and 2 radio protectors. Be afraid of radiation. Get it out with bullets.

    9. Go down to the water, under the structure there are 150 rounds of 9x18 mm and 100 rounds of 9x19 mm.

    10. Go up the stairs in the burnt house, then take the Vintar-VS sniper rifle.

    11. Near the stone behind the tree there is a Viper 5 SMG, 150 rounds of 9x19 mm ammunition for it and two RGD-5.

    12. We climb onto the pipe, on the supporting structure, without flying off the pipe, we take 3 bandages, bottles of vodka and 2 energy drinks.

    13. Behind the bush, where the pipe goes underground - 2 first aid kits and 3 bandages.

    14. In the house under the table there is bread, sausage, 2 bottles of vodka, 2 energy drinks and canned food.

    15. Under the house there is a TRs-301 assault rifle, 120 NATO rounds and a bandage.

    16. Entrance to the tunnel, and at the end - an antidote, 2 first aid kits, 2 bandages, 2 anabiotics.

    17. There are 2 first aid kits and 3 F1 grenades near the stone.

    18. There are 2 canned goods in the back of the truck. The car itself is radioactive.

    19. There will be some old cars in the building, inside one of them is an AKM-742, plus 180 rounds of ammunition for it.

    20. Climb up the stairs into the attic, on the left there will be a SPSA-14 shotgun and 20 charges of shot.

    21. Look for an atom-shaped mark. Nearby there will be 3 army first aid kits and 10 charges for the Gauss cannon.

    22. In the cab of the truck – 150 rounds of 9x19 mm ammunition and a “Marta” pistol.

    23. On the boat there is an Il-86 assault rifle and 120 NATO rounds of ammunition in a visible place.

    24. Under the seat of the car there is a first aid kit and 120 rounds of Kalashnikov ammunition. It’s a little difficult to get, but it’s possible!

    25. There will be a table, in the table there is a Black Hawk pistol and 150 rounds of 45-caliber ammunition for it.

    26. Radioactive car again. In the cabin - 90 rounds of 9x39 SP-5 mm for Vintar, 120 rounds of NATO.

    27. There will be a tree whose crown develops in two, and between the crowns there are two bandages, a radioprotector, periwinkle and two antidotes.

    28. Enter the building. There will be blue army first aid kits hanging out somewhere – that’s where the secret lies. There are also 10 cartridges for Gauss, you need to both shoot and turn around.

    29. Under the stairs there are 100 rounds of 45 caliber and 18 rounds of Vintar.

    30. Between the stones there are 3 bandages and 2 antirads.

    31. Between the cabin and the body of the car there is a compartment where there is an M203 under-barrel grenade launcher and 3 M203 grenades for it.

    32. Climb under the stone, there is a SIP-t M200 pistol, 150 rounds of 45 caliber ammunition for it, 3 energy drinks, 3 first aid kits, 3 bandages, 2 antiradicals, 2 canned food.

    33. Difficult secret. First, climb onto the stinking tank, jump from it to the roof of the gas station, and then rummage around and find the “Zarya” overalls and a bottle of vodka.

    34. First, kill and bribe the mercenaries with food. Then go to the roof of the building, where there are a lot of shelves. Look under the canopy where the main crowd of mercenaries sat - there we have 2 army first aid kits, 3 bandages, Periwinkle and “Hercules”.